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    <title>Captain of Industry — Official Updates</title>
    <link>https://gamedropdaily.com/updates/captain-of-industry/</link>
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    <description>Official Steam announcements and patch notes for Captain of Industry.</description>
    <language>en-us</language>
    <lastBuildDate>Wed, 23 Sep 2026 20:18:38 GMT</lastBuildDate>
    <ttl>720</ttl>
    <item>
      <title>Patch notes for v0.8.7d</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844751498219495</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1844751498219495#1790194718</guid>
      <pubDate>Wed, 23 Sep 2026 20:18:38 GMT</pubDate>
      <category>Patch</category>
      <description>Improvements * The selected game speed now stays highlighted while paused, and the pause button toggles. * A save that fails because the drive is full now reports the free space instead of a generic error. Simulation determinism * Fixed cargo depots and shipyards losing their…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.7c</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262705756</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262705756#1789508829</guid>
      <pubDate>Tue, 15 Sep 2026 21:47:09 GMT</pubDate>
      <category>Patch</category>
      <description>Improvements * Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). * The in-game hub UI now loads images and files from a CDN, making loading faster. * The in-game downloader now verifies the integrity of…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.7b</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262693634</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1843481262693634#1789081447</guid>
      <pubDate>Thu, 10 Sep 2026 23:04:07 GMT</pubDate>
      <category>Patch</category>
      <description>Simulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding that could finish on different ticks on different machines. * Fixed ship path-finding behaving…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.7a</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1841579228670854</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1841579228670854#1787379262</guid>
      <pubDate>Sat, 22 Aug 2026 06:14:22 GMT</pubDate>
      <category>Patch</category>
      <description>* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high sim speeds (over 10x faster in those cases). * Fixed incorrect layout of height 4 ramp entrances. *…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.7</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840310314354887</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840310314354887#1786473557</guid>
      <pubDate>Tue, 11 Aug 2026 18:39:17 GMT</pubDate>
      <category>Patch</category>
      <description>New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is now included in the global search. * Increased the number of switchbacks allowed in a single train…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.6b and v0.8.6c</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1839676055889178</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1839676055889178#1785525762</guid>
      <pubDate>Fri, 31 Jul 2026 19:22:42 GMT</pubDate>
      <category>Patch</category>
      <description>v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.6a</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329267688</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329267688#1784588242</guid>
      <pubDate>Mon, 20 Jul 2026 22:57:22 GMT</pubDate>
      <category>Patch</category>
      <description>* Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train station modules disappearing when zoomed out too far. * Fixed train track overlays rendering…</description>
    </item>
    <item>
      <title>Update 4.2 is out now!</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329266499</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1838407329266499#1784572330</guid>
      <pubDate>Mon, 20 Jul 2026 18:32:10 GMT</pubDate>
      <category>Patch</category>
      <description>Hello, Captains! Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance improvements. We’ve also put together a new trailer highlighting the key features, while this post…</description>
    </item>
    <item>
      <title>Captain's Diary #56: How we made products rendering 20× faster</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1837955055364468</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1837955055364468#1783976605</guid>
      <pubDate>Mon, 13 Jul 2026 21:03:25 GMT</pubDate>
      <category>News</category>
      <description>Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster products rendering? Before that, I have an important announcement…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.5</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1833968530901386</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1833968530901386#1780429220</guid>
      <pubDate>Tue, 02 Jun 2026 19:40:20 GMT</pubDate>
      <category>Patch</category>
      <description>Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new default and can be changed in the settings. * Mine and…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.4b</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1832065502822196</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1832065502822196#1778524956</guid>
      <pubDate>Mon, 11 May 2026 18:42:36 GMT</pubDate>
      <category>Patch</category>
      <description>* Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. * Train dispatcher now tiebreaks between equally-good idle trains by picking…</description>
    </item>
    <item>
      <title>Patch notes for v0.8.4a</title>
      <link>https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1832065502816359</link>
      <guid isPermaLink="false">https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1832065502816359#1778277027</guid>
      <pubDate>Fri, 08 May 2026 21:50:27 GMT</pubDate>
      <category>Patch</category>
      <description>* Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a notification when a train is forced to depart. * Terrain…</description>
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